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SINS OF REDEMPTION
A Roleplaying Game of Consequences, Secrets, and Power.


An immersive ttRPG where your choices define your character and their story.
Play a Nephal, an immortal living secretly among humanity, in a
character-driven roleplaying game built around story, personal growth, supernatural power, and the consequences of how you choose to use it.

NO LEVELS · NO XP · NO GRIND · JUST ROLEPLAYING

ROLE-PLAYING FIRST. YOUR CHARACTER IS THE STORY. Sins of Redemption puts roleplaying at the heart of the game. You take the role of an immortal character with a dark and tragic story of your own making - your character arc. Through play, you uncover secrets about your past, confront your fears and beliefs, and discover who you may become: the hero or the villain. At the same time, your character becomes enmeshed in adventures and plots created by your Storyteller. Your decisions, your stakes in the story, and the consequences of your actions become all the more critical. This is total storytelling immersion.

YOUR STORY. YOUR GENRE. YOUR ADVENTURE. Mystery. Horror. Fantasy. Political intrigue. Exploration. Romance. Even the quiet comfort of a cozy story. Sins of Redemption is built to support stories across genres. Investigate the supernatural, navigate the politics of immortal society, explore forgotten places, hunt ancient creatures, protect humanity from otherworldly threats, or simply experience the lives and loses of characters who live for centuries. With 7,000 years of history to explore, the question isn't what kind of story you can tell. It's when and where you want to begin.

WHO ARE THE IMMORTAL NEPHAL? You are Nephal, descended from powerful cosmic beings who once shaped worlds, but surrendered their immortality to become guardians of humanity. Their descendants inherited their legacy, their power, and their burden... but not their restraint. You live secretly among humanity, wielding supernatural powers while protecting the world from forces most mortals will never know exist. But sometimes, the hero can become the villain. Your immortality is not an invulnerability. You can suffer. You can die. You might not return. The cautious grow in power, the bold grow in influence, the reckless grow in infamy. As the centuries pass, your power grows, along with the temptation to use it for your own ends. You were meant to be humanity's guardian. What you become is your choice.

HOW DOES IT PLAY? Sins of Redemption uses a flexible 1D20 action system built to keep the mechanics supporting the story, rather than interrupting it. Actions combine your character's natural Traits with their learned Knowledge, Careers, or Virtues. Difficulty scales with the challenge and the mastery of the character attempting it, while results range from failure, minimal and partial successes to truly legendary outcomes. Simple to roll. Flexible in play. Built around what your character can actually do.

YOUR CHARACTER GROWS. THEY DON'T 'LEVEL UP'. There are no levels, XP, or experience grinding in Sins of Redemption. Your character grows through actions, choices and roleplay. YOUR STORY GROWS YOUR TRAITS Confront your Character Arc, uncover your past, face your fears, unveil truths and secrets, and grow your Character. YOUR CHOICES GROW YOUR VIRTUES Your moral/immoral actions shape your Redemption and Sin, changing your character, it's appearance, growing your power and shaping your supernatural effects. YOUR ACTIONS GROW YOUR KNOWLEDGE Use your Knowledge and Careers, and become better through your attempts. Success or failure, you learn and grow from both. No Levels. No XP. No Grind. Just Roleplaying.

BUILD THE CHARACTER YOU WANT Sins of Redemption uses open character creation, without classes or restrictive requirements. Choose the Arc, Traits, Knowledge, Careers, Advantages, Frailties, Virtues, and supernatural abilities that bring your character to life. YOUR ARC – YOUR STORY. Each character starts with one arc, a personal story of an event, a fear, a belief and an actionable desire. This propels you into play and gives you a stake in the adventure. YOUR VIRTUES – YOUR MORALITY. Each character has a set of virtues, good and evil, which grow with the actions you take. From the smallest of kindnesses, to the horrors you might visit onto others. They shape your characters, your ethos, your powers and their effects. KNOWLEDGE IS POWER. Knowledge represents individual abilities, while Careers bundle related skills and experience into broader fields. Characters can be specialists, generalists, scholars, warriors, artisans, wanderers, or create their own career path. Your choices are not made to satisfy a build. They are made to create a character.

WIELD THE POWER OF CREATION Essence is the energy of Creation itself. As Nephal, you channel it to heal your wounds, alter outcomes, cross into the Spirit World, and fuel supernatural powers known as Goety. Your Goety are shaped by your bloodline, your Virtues, and the choices you make. Two Nephal who wield the same power will manifest it in very different ways. But power has consequences. Draw too deeply upon Essence and you may corrupt the world around you. Reach beyond your abilities and you risk feeding your own Sin. Power is yours to wield. How far you are willing to go is your choice.

STEP BEYOND THE MORTAL WORLD The world you know is only one part of Creation. The Material and Spirit Worlds exist alongside one another, inhabited by spirits, ancient beings, and creatures both wondrous and terrifying. As Nephal, you are uniquely connected to these worlds. You have died, crossed the mortal veil, and returned as a spirit given flesh. With the right Knowledge, enough Essence, and a place where the veils grow thin, you can cross into the Spirit World itself. But the Otherworld is not simply another place to explore. It has inhabitants, dangers, mysteries, and rules of its own. You have already crossed the veil once. Do you dare cross it again?

YOU ARE NOT ALONE Immortality does not make you the most powerful thing in this world. The world of Sins of Redemption is inhabited by mortals and immortals, spirits, Faefolk and Djinn, ancient monsters, mythological beasts, fallen gods, demons, and primordial creatures whose origins reach back to the earliest of Eons. Some are indifferent. Others are hostile. Most despise humanity and the Nephal. This was once their world, and it has been usurped. Can you protect humanity from them, and from itself?

STORIES BUILT AROUND THE CHARACTERS Sins of Redemption gives Storytellers a guided framework to create stories where the characters are more than participants. They are protagonists with stakes and goals of their own within the web of the story. Build short adventures, multi-session campaigns, or epic sagas while weaving each character's Arc and choices into the larger narrative. The Storyteller creates the story and the challenges within it, but the characters and their decisions determine where that story ultimately leads. And there is plenty of world to explore. Sins of Redemption provides 7,000 years of history, spanning six Ages and countless new cultures, conflicts, mysteries, and tragedies in which to set your adventures. The Storyteller creates the story. The players make it their own.

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